For most of those plugins, you may want to use VaM’s default session plugins presets to always auto-load them, especially ForceEditMode, ForwardUnityLogsToSceneLogs and OnSpawnAtom.
GameObjectExplorer.cs
Allows you to navigate around VaM’s gameobjects structure. Early version.
ForceEditMode.cs
Automatically switches to edit mode whenever you open a scene
ForwardUnityLogsToSceneLogs.cs
Any error that would normally be hidden will be forwarded to VaM’s log windows
Diagnostics.cs
Prints the Unity object hierarchy of an atom. Useful for debugging.
OnSpawnAtom.cs
Disables collision and automatically select atoms when adding them to the scene.
Declaration:The copyright of all resources on this site belongs to the original author. The resources provided here are for reference and learning purposes only. Please do not use them for commercial purposes. If any copyright disputes arise due to commercial use, all responsibility will be borne by the user. For more information, please refer to the VIP Introduction.
Any questions can be sent by email------vam2023mate@gmail.com------



