For most of those plugins, you may want to use VaM’s default session plugins presets to always auto-load them, especially ForceEditMode, ForwardUnityLogsToSceneLogs and OnSpawnAtom.

GameObjectExplorer.cs

Allows you to navigate around VaM’s gameobjects structure. Early version.

ForceEditMode.cs

Automatically switches to edit mode whenever you open a scene​

ForwardUnityLogsToSceneLogs.cs

Any error that would normally be hidden will be forwarded to VaM’s log windows​

Diagnostics.cs

Prints the Unity object hierarchy of an atom. Useful for debugging.​

OnSpawnAtom.cs

Disables collision and automatically select atoms when adding them to the scene.​