Configures and customizes collisions (rigidbodies and colliders).

How to use

Once the plugin has been added to an atom, you will be able to configure the collider. Here’s a minimal explanation on the terminology:

  • rigidbody is a shapeless object which is driven by the physics engine. It has weight, velocity and relationships with other rigibodies such as springs.
  • collider is the bounds against which something will collide. While usually attached to a rigidbody to give it a shape, sometimes they are used for custom collisions and are not attached to any rigidbody.
  • An autocollider is a custom concept in VaM that allows creating a series of rigidbodies and colliders automatically. This is used for breast and glutes, for example.
  • An autocollidergroup is also a custom concept in VaM that drives multiple autocolliders together.

Articles

Scroll down to the “Collider Tuner” section, there is an in depth explanation: vamjapan breast-physics article

Contributors

  • @ProjectCanyon, who completely rewrote the whole thing to repurpose a rigidbody-based implementation to a collider-driven one.