Configures and customizes collisions (rigidbodies and colliders).
How to use
Once the plugin has been added to an atom, you will be able to configure the collider. Here’s a minimal explanation on the terminology:
- A rigidbody is a shapeless object which is driven by the physics engine. It has weight, velocity and relationships with other rigibodies such as springs.
- A collider is the bounds against which something will collide. While usually attached to a rigidbody to give it a shape, sometimes they are used for custom collisions and are not attached to any rigidbody.
- An autocollider is a custom concept in VaM that allows creating a series of rigidbodies and colliders automatically. This is used for breast and glutes, for example.
- An autocollidergroup is also a custom concept in VaM that drives multiple autocolliders together.
Articles
Scroll down to the “Collider Tuner” section, there is an in depth explanation: vamjapan breast-physics article
Contributors
- @ProjectCanyon, who completely rewrote the whole thing to repurpose a rigidbody-based implementation to a collider-driven one.
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